Tiffany D. Do
Tiffany D. Do
Home
Publications
Service
CV
Light
Dark
Automatic
Publications
Type
Journal article
Extended-Abstract
Conference paper
Date
2024
2023
2022
2021
2020
Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
Matching avatar characteristics to a user can impact sense of embodiment (SoE) in VR. However, few studies have examined how …
Tiffany D. Do
,
Juanita Benjamin
,
Camille Isabella Protko
,
Ryan P McMahan
PDF
Cite
DOI
The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar Library
Using the VALID Avatar Library, we created 14 mixed-gender avatars by combining facial features from male and female avatars within …
Tiffany D. Do
,
Camille Isabella Protko
,
Ryan P McMahan
PDF
Cite
Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, …
Tiffany D. Do
,
Camille Isabella Protko
,
Ryan P. McMahan
PDF
Cite
DOI
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. …
Tiffany D. Do
,
Steve Zelenty
,
Mar Gonzalez-Franco
,
Ryan P. McMahan
PDF
Cite
Dataset
Video
DOI
Google Research
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly
Recently, there has been much interest in using virtual reality (VR) tracking data to authenticate or identify users. Most prior …
Alec G Moore
,
Tiffany D. Do
,
Nicholas Ruozzi
,
Ryan P. McMahan
PDF
Cite
DOI
The Effects of an Embodied Pedagogical Agent’s Synthetic Speech Accent on Learning Outcomes
Modern text-to-speech engines can be an effective speech choice for embodied virtual pedagogical agents. However, it is not known how …
Tiffany D. Do
,
Mamtaj Akter
,
Zubin Choudhary
,
Roger Azevedo
,
Ryan P. McMahan
PDF
Cite
DOI
URL
Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks
Training simulations in virtual reality (VR) have become a focal point of both research and development due to allowing users to …
Jacob Belga
,
Tiffany D. Do
,
Ryan Ghamandi
,
Ryan P. McMahan
,
Joseph J. LaViola
PDF
Cite
DOI
URL
A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker
Virtual humans can be used to deliver persuasive arguments; yet, those with synthetic text-to-speech (TTS) have been perceived less …
Tiffany D. Do
,
Ryan P. McMahan
,
Pamela J. Wisniewski
PDF
Cite
DOI
URL
Designing Virtual Pedagogical Agents and Mentors for Extended Reality
The use of virtual and augmented reality for educational purposes has seen a rapid increase in interest in recent years. Extended …
Tiffany D. Do
PDF
Cite
DOI
URL
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends
League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL …
Tiffany D. Do
,
Seong Ioi Wang
,
Dylan S. Yu
,
Matthew G. McMillian
,
Ryan P. McMahan
PDF
Cite
DOI
URL
Virtual Reality Training for Proper Recycling Behaviors
We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, …
Tiffany D. Do
,
Dylan S. Yu
,
Alyssa Katz
,
Ryan P. McMahan
PDF
Cite
Video
DOI
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Depth perception of objects can greatly affect a user’s experience of an augmented reality (AR) application. Many AR applications …
Tiffany D. Do
,
Joseph J. LaViola
,
Ryan P. McMahan
PDF
Cite
DOI
URL
Using Collaborative Filtering to Recommend Champions in League of Legends
League of Legends (LoL), one of the most widely played computer games in the world, has over 140 playable characters known as champions …
Tiffany D. Do
,
Dylan S. Yu
,
Salman Anwer
,
Seong Ioi Wang
PDF
Cite
DOI
URL
Cite
×