Tiffany D. Do
Tiffany D. Do
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Journal article
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Date
2025
2024
2023
2022
2021
2020
Evaluating the Impact of LLM-guided Reflection on Learning Outcomes with Interactive AI-Generated Educational Podcasts
This study examined whether embedding LLM-guided reflection prompts in an interactive AI-generated podcast improved learning and user …
Vishnu Menon
,
Andy Cherney
,
Elizabeth B. Cloude
,
Li Zhang
,
Tiffany D. Do
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Virtual Interviewers, Real Results: Exploring AI-Driven Mock Technical Interviews on Student Readiness and Confidence
Technical interviews are a critical yet stressful step in the hiring process for computer science graduates, often hindered by limited …
Nathalia Gomez
,
Sue Batham
,
Matias Volonte
,
Tiffany D. Do
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Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR
ABSTRACT This study examines how subtitles and image visualizations influence gaze behavior, working alliance, and behavior change …
Sagar A. Vankit
,
Vivian Genaro Motti
,
Tiffany D. Do
,
Samaneh Zamanifard
,
Deyrel Diaz
,
Andrew T. Duchowski
,
Bart P. Knijnenburg
,
Matias Volonte
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PARSE-Ego4D: Toward Bidirectionally Aligned Action Recommendations for Egocentric Videos
Steven Abreu
,
Tiffany D Do
,
Karan Ahuja
,
Eric J Gonzalez
,
Lee Payne
,
Daniel McDuff
,
Mar Gonzalez-Franco
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PAIGE: Examining Learning Outcomes and Experiences with Personalized AI-Generated Educational Podcasts
Tiffany D. Do
,
Usama Bin Shafqat
,
Elsie Ling
,
Nikhil Sarda
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DOI
Exploring AI-Driven Affective Avatars for Autistic Adults and Adults with Social Anxiety in Virtual Meetings
Virtual meetings often exclude individuals who rely on text-based communication, such as autistic adults and those with social anxiety. …
Tiffany D. Do
,
Martez E Mott
,
John Tang
,
Sasa Junuzovic
,
Ann Paradiso
,
Edward Cutrell
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Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment
Matching avatar characteristics to a user can impact sense of embodiment (SoE) in VR. However, few studies have examined how …
Tiffany D. Do
,
Juanita Benjamin
,
Camille Isabella Protko
,
Ryan P McMahan
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Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual Reality
In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, …
Tiffany D. Do
,
Camille Isabella Protko
,
Ryan P. McMahan
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DOI
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. …
Tiffany D. Do
,
Steve Zelenty
,
Mar Gonzalez-Franco
,
Ryan P. McMahan
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Dataset
Video
DOI
Google Research
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly
Recently, there has been much interest in using virtual reality (VR) tracking data to authenticate or identify users. Most prior …
Alec G Moore
,
Tiffany D. Do
,
Nicholas Ruozzi
,
Ryan P. McMahan
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DOI
The Effects of an Embodied Pedagogical Agent’s Synthetic Speech Accent on Learning Outcomes
Modern text-to-speech engines can be an effective speech choice for embodied virtual pedagogical agents. However, it is not known how …
Tiffany D. Do
,
Mamtaj Akter
,
Zubin Choudhary
,
Roger Azevedo
,
Ryan P. McMahan
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Carousel: Improving the Accuracy of Virtual Reality Assessments for Inspection Training Tasks
Training simulations in virtual reality (VR) have become a focal point of both research and development due to allowing users to …
Jacob Belga
,
Tiffany D. Do
,
Ryan Ghamandi
,
Ryan P. McMahan
,
Joseph J. LaViola
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A New Uncanny Valley? The Effects of Speech Fidelity and Human Listener Gender on Social Perceptions of a Virtual-Human Speaker
Virtual humans can be used to deliver persuasive arguments; yet, those with synthetic text-to-speech (TTS) have been perceived less …
Tiffany D. Do
,
Ryan P. McMahan
,
Pamela J. Wisniewski
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DOI
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Designing Virtual Pedagogical Agents and Mentors for Extended Reality
The use of virtual and augmented reality for educational purposes has seen a rapid increase in interest in recent years. Extended …
Tiffany D. Do
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Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends
League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL …
Tiffany D. Do
,
Seong Ioi Wang
,
Dylan S. Yu
,
Matthew G. McMillian
,
Ryan P. McMahan
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Virtual Reality Training for Proper Recycling Behaviors
We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, …
Tiffany D. Do
,
Dylan S. Yu
,
Alyssa Katz
,
Ryan P. McMahan
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Video
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The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Depth perception of objects can greatly affect a user’s experience of an augmented reality (AR) application. Many AR applications …
Tiffany D. Do
,
Joseph J. LaViola
,
Ryan P. McMahan
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DOI
URL
Using Collaborative Filtering to Recommend Champions in League of Legends
League of Legends (LoL), one of the most widely played computer games in the world, has over 140 playable characters known as champions …
Tiffany D. Do
,
Dylan S. Yu
,
Salman Anwer
,
Seong Ioi Wang
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